Praktischer KI-Alltag: Lokale Gateways, MCP und Agenten im Workflow

VideoCURTVortrag

CURT beschreibt, wie er moderne KI-Werkzeuge nicht nur zum Programmieren, sondern als primäre Schnittstelle für seinen gesamten Rechneralltag nutzt. Über die Codex-Desktop-App steuert er tägliche Aufgaben, Notion, E-Mails und Videoschnitt-Vorbereitungen. Um Limitierungen bei Anbietern zu umgehen und mehrere Konten zu bündeln, setzt er auf ein selbst gehostetes KI-Gateway auf Basis eines CLIProxyAPI-Forks sowie MCP-Integrationen über Executor via Tailscale.
Beim Abspielen wird YouTube (youtube-nocookie.com) geladen.

Das Wichtigste

  1. Codex als primäres Interface: Die Codex-Desktop-App ersetzt für CURT weite Teile des manuellen Arbeitens in E-Mail, Slack und Notion für die Erstbearbeitung und Informationsabfrage.
  2. Selbst gehostetes API-Gateway: Ein Fork von CLIProxyAPI läuft auf einem Linux-Rechner (altes Ryzen-System, 32 GB RAM) im Heimnetzwerk und verteilt Anfragen über Tailscale per Load-Balancing auf mehrere Subskriptionen (Codex, Claude Code, Grok).
  3. Claude-Vermeidung von Dritt-Clients: Claude wird ausschließlich über Claude Code betrieben, da Anthropic Accounts sperren kann, wenn sie über inoffizielle Schnittstellen wie Pi oder Open Code laufen.
  4. Zentrales MCP-Gateway via Executor: Über Executor werden diverse Dienste wie Google Drive, Gmail, Slack, Notion, Firecrawl und YouTube Analytics gebündelt und den Agenten bereitgestellt.
  5. In-App-Browser für Automatisierungen: Statt Hauptbrowser wie Helium zu blockieren, nutzt CURT den integrierten Browser von Codex, um Web-Recherchen und Support-Interaktionen parallel ablaufen zu lassen.
  6. Sub-Agenten auf dedizierter Hardware: Ein älteres MacBook dient per Ethernet als permanenter Background-Agent, der rechen- und zeitintensive Computer-Use-Aufgaben (z. B. Final-Cut-Pro-Projektvorbereitung) übernimmt.

Warum das relevant ist

Der Erfahrungsbericht demonstriert einen Übergang von isolierten Chat-Prompts hin zu vernetzten Systemen: Entwickler kombinieren eigene Hardware, API-Proxys, Tailscale und MCP, um Nutzungslimits zu strecken und Agenten aktiv mit echten Tools und Programmen interagieren zu lassen.

Einordnung

CURTs Setup verdeutlicht die praktischen Hürden intensiver KI-Nutzung: Strikte Rate Limits und Abhängigkeiten von proprietären Modellen zwingen Power-User zu Workarounds wie Load-Balancing mehrerer Accounts über lokale Proxys. Anstatt nur Code zu generieren, agiert das System über MCP und Computer-Use als ausführendes Bindeglied für Routineaufgaben wie Support-Tickets, Redaktionspläne und Medienschnitt. Die Trennung zwischen interaktiven Clients und dauerhaft laufenden Sub-Agenten auf Althardware zeigt zudem, wie Agenten-Workflows ohne Blockade des Hauptarbeitsgeräts umgesetzt werden können.

Transkript

Vollständiges Transkript anzeigen (27.063 Wörter)
Since the models and tooling around them has gotten really good, the way I work and just use my computer in general has fundamentally changed. I've mentioned this before in the past, but I wanted to do a dedicated breakdown on the ways I actually get things done. Obviously for dev work, but also for day-to-day business operations, personal stuff. I've gotten to the point where the Codex desktop app is effectively my interface for my computer, and that's email, that's Slack, that's Notion. Whenever I need to do a first pass on things, it generally speaking goes through Codex. It's kind of funny as a side note. Cursor, I love the stuff they do and full disclosure, I've run some ads with Cursor and I'm going to run other ones in the future, but they have nothing to do with this video. Cursor has excellent, like really, really good product services. Grokbot is excellent, Cursor cloud is excellent, their desktop app has actually gotten good. But the models, especially now that they're part of SpaceX, they're really dependent on the Grok series of models, and until those get really, really good, it kind of sucks to have to use only those. I want to use Astro for my stuff, and as such, I've built most of my workflows entirely into the Codex desktop app. When you look at my setup here, there's a couple things that are a little off and strange. Like the first one is I'm not signed in with a profile. I'm signed in with this router down here. And the reason for that is I have multiple Codex subs. I do a lot of work with this thing, obviously coding, but also some of the workflows I'll show you later with, you know, like, when this video gets edited and put up on YouTube, the processing that I do to prep the project and get it ready to be edited is going to be done by Codex. A lot of automations that go off every day to handle things like triage and make sure that I'm semi-on top of things, happens with Codex. And even just basic searching and machine configuration stuff happens through Codex. So I use this model very heavily. I have three accounts, I'm currently down to not very much of my limit. I, I, I love Astro, but it really burns your limits badly. But since I have what is effectively an internal AI gateway that is running on one of my Linux boxes in my home server, that is then connected to all my different devices over Tailscale. I can then authenticate Codex, Claude code and Grok with that API endpoint instead of the normal OAuth sign in. The OAuth sign in happens directly in the gateway itself. The interface here is custom, because I don't love the default interface from CLI proxy API, which is what this is a fork of. The core of this is really, really good. I love what they put together here. You authenticate your subs and then you just serve requests to Codex or Claude code directly using their normal API. I am not using this to stick my sub into things it's not supposed to go into. Uh, that's mostly a note for the Claude sub. I am using Claude entirely through Claude code because they don't like it when you use it through Pi or Open Code or whatever. They will ban you for that. I would not recommend doing it. Both Codex and Grok are really chill about that. So actually some of my Hermes agents are running just through this normal gateway load balancing on my subs. Same thing with Grok, I have a bunch of random things off on this. It's really convenient. You get absurd amounts of usage, it just kind of works. Just, I kind of need a better model. I don't want to spend time on like, how to get this setup or whatever, and that's going to go for everything I talk about in this video. The way you should set these things up if they would be useful for your workflow, like if you're burning through all your subs constantly and you really need more usage, load balancing subs is a great way to do it. Having an API is great for that. If you need to set this up, send this link to Codex and tell it, hey, I want to set this up. What is the best way to do it? Even better if you have like, other little old devices on your network. And these Linux devices don't need to be super high-end. Like the box that is running my CLI proxy API fork is a pretty small Linux box that I think was like five or 600 bucks when I got it a while ago. It's an old Ryzen CPU and like 32 gigs of RAM, which to be fair, in today's prices is the horrible. But if you have like an old laptop or something like that, this is a great use case to just hook that up, get it running 24/7, and use it as a background server and internal API thing. I love having these internal APIs. And the best way to set them up is to ask your agents and work with them and they will do it very, very well. I also mentioned that I do a ton of work here that isn't normal dev stuff. And I want to go through a couple examples of that and how it works. Unfortunately, the reality of that is so many of the good examples require sensitive data that I can't post publicly. I spend most of my time building internal tools that are for the agency 10XN that manages the ad spots and stuff for my channel and many others. I also use it for, you know, personal one-off tools, a lot of admin work, a lot of research, a lot of just like managing and making videos. It's not stuff that I can really show nearly as much, but I do have a few things that I want to show right after the sponsor break. Today's sponsor is Greptile, the most powerful AI code reviewer. And I call it the most powerful because, well, two reasons. One, their agent is second to none. The way this thing works is really impressive. It fully indexes your codebase, then it sends off a swarm of agents in parallel to review all the changes and everything that needs to be seen to get you useful actionable code reviews. The confidence scores are a very high signal way to just know how good or bad a PR is and how much work is left to do. You can chat directly with Greptile right in the PR, and also it will automatically generate unit tests for new code in every single PR. And this is amplified by their T-Rex system. It is a full sandbox environment that gets spun up to not just look at your changes or run some unit tests, but run the actual code changes to make sure they work. A great example of this is a PR I merged yesterday, which was fixing some download behavior on one of my projects TX9. And you can see down here the confidence score, the important files changed, you can see it says it's safe to merge, because it's already gone through the review loop of my agent makes a change, Greptile reviews it, agent fixes the reviews until it's up to a five out of five. Love that workflow. But you can really see the magic here on one of the reviews it left, where it found this issue with bounding the asset downloads and then it left these three artifacts which were actual reproductions it made within their sandboxing system. When I click that link, it takes me directly to the artifact to see what all happened in here, the code it wrote, the steps it took. Companies like Work OS, NVIDIA and Brex all use Greptile, and having had it on my repos for quite a while, I can tell you I wouldn't want to live without it. And you should really add it to your projects at davis7.link/greptile. This first one is weird, but it uses a lot of the pieces that I think illustrates the point. I had this weird issue that I ran into where Axiom, one of the things that I use for logging on all the services I work with, I have a pro account on one of my accounts, but something weird somewhere happened and I forget which login I use. I was like, okay, I don't know what to do. I send Codex off to figure it out, tried a bunch of different things, it didn't work and ultimately what ended up happening is I had it send off an email to support like, hey, what is going on here? How do we fix this? And then got a reply from support and then drafted the reply back to support with this. It was really cool and it uses a lot of the different pieces that are required for day-to-day work. The first of which is the in-app browser within Codex. I've found myself using this more and more as a normal browser. At first it was just the local host preview for things, but now I've got Google signed in here, GitHub signed in here, and I'll often just open something like, you know, in physical, I'll open up Axiom, and then if I need to make some change that requires these within a project, all of that is being handled through another like central gateway that I have hosted on my Linux machines. It is Executor, which is basically a MCP gateway that you can self-host or use their cloud version, which is pretty good. Full disclosure, I am invested in Reese's company, he's a good friend, but I invested because I really like it and I think it's dope and I use it for everything. Since it's setup and running on one of the Linux machines, you can see with this connect to an agent command, this is a Tailscale URL and I am using that Tailscale URL to add that MCP into my Codex instance, it's also in some of my Hermes agents and actually even in my Grokbot instance. So this has my firecrawl, my Google Calendar, my Google Drive, my Gmail, my Notion, my Slack, my to-doist and some read-only YouTube analytics. Most of these have multiple accounts on them, because like, I have five Gmail accounts that I have to keep track of. All of those go through here, multiple Notions, multiple Slacks, you get the idea. Since all of these are in one place and the agent can interact with them via code mode type stuff, I'm able to do things like, hey, can you just send an email using my personal email to support asking what's going on. It'll give me a draft, I'll review it, I'll be like, yep, that looks good, tell it to send, it'll do the send for me. And things like this, where I needed to troubleshoot this Axiom issue, now just kind of happens automatically through Codex. It's a really powerful workflow. This side of it, the browser side, can be done in something like Helium, like my main browser that I use day-to-day is Helium, but the issue of just letting the agent go and computer use into Helium is mostly just that it will start clogging up my computer and using up not even my resources, but just my screen. If it's doing something in Helium, I only have one Helium, so I can't do something as well. I have to go to a different browser. If I have it in the in-app browser, I can have as many threads going as I want and each of them can have their own dedicated browser to do whatever miscellaneous thing they want. I think the best way I can explain this side of the workflow and the whole like using Codex as an interface for my computer thing is that the apps I use day-to-day, like Notion for example, I still go into Notion a lot, but I'll often start within Codex. So for example, the video that I'm recording right now, I have a Notion entry for it. So use Executor, go into my Notion, uh or sorry, it's the 10XN Notion, find the video page for my current setup and the way I'm working for things. I it should be under currently filming or to film, whatever, I don't remember how it's categorized, but go find that one and get me a list of the points that I wanted to make in that video. So it's going to go off, it's going to call the Notion MCP, get all of that data for me, present it to me in chat, then I can start taking actions from there. If I want to directly edit something, I'll just have it send me a link, that'll deep link in and I can go and do that thing. I just start here. Same thing with like an email type thing. If I'm like, oh, I need to go deal with this specific company, I will just have it pull up all of the context and info that I need for that one, and then I can work off of it from there. Maybe ideate back and forth, pull in more resources, do more search. Just having a very powerful capable agent that can go off and both pull the things for me, take actions for me, and do little random things on the side. I setup earlier, I was considering doing a video on Fable 5.1. I'm not going to do a video on Fable 5.1, this is actually what that video was, it'll make sense later I promise. But you can see in here I started with a voice-to-text vomit prompt that included a link to the video template that I put together, that's the way I like structuring videos. I wanted to just start that for the Fable 5.1 video. Then I did some more voice-to-text vomit to have it go pull some sources that I knew of off the top of my head, but I didn't want to go find the specific links for, then after a couple minutes I was like, oh wait, there's another thing, I want to make a skill so that in the future when I want to start ideating on a new video, it will always pull directly from that template, so I just put in that same thread, go send off a sub-agent to make this new skill, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the Cloud Code sessions. Oh, it voice-to-text said cloud code, uh that's fun, but the machine is smart enough and it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine, was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions. Oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice to text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice to text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good. What I love about all of this is it unlocks so many weird new workflows that at this point you're kind of only bounded by how creative you can and want to be with these things. If you have a good foundational understanding of how all this stuff works, you know, how the agent works, where it lives, what it can connect to, what capabilities it does and doesn't have, you can start chaining these together in very insane ways. I had this one earlier today where this is a giant hell thread that Ethaniser, another good friend of mine was over earlier today, and he was recording his video on effects, just like why it's really good and why it's taking over. And for fun, not even for fun, that's not going to do this video too. I used the skill I've put together for prepping a Final Cut Pro project for editing. It doesn't do the full edits because it's not quite there yet, I don't trust it for the cutting, that's still actually done by an editor, but a lot of the miscellaneous tedium of, go set up this clip, go make the multicam, do the syncing, add in the color grading, do some corrections, get it all prepped and ready to go, make sure the audio is good, then give me the project that's ready to edit instead of just a pile of raw assets. Now when my editor gets these videos, he gets the actual Final Cut project that's ready to go to edit and it's much quicker and nicer to deal with. I did that same thing for this video and as it was going, it sent off this stuff, it did all this work with computer use because computer use on Astra is just unbelievable. What's really cool is it didn't actually do this work on this laptop, it did all of it on my, it's hard to see here, but it's like down back behind me, I have one of my old MacBooks plugged in set to never sleep, it has an Ethernet cable on it, and that guy is effectively now a background agent that any of my normal Codex instances can call as a sub-agent. So it's sent off what is effectively a sub-agent prompt from here to grab these assets, prep the thing, follow the workflow and it did a really good job. There were some kinks, it did not go perfectly and it also took way longer than it should have. So you can even see like down here, like Ethan was just balding at it because it was being annoying, understandably so. But after all of that happened and it was staged and setup, I just had to go through this thread and be like, all right, go through everything, see how well it went, how can we improve this, what should be changed. It worked for a little while, gave me some info on this, then afterwards I responded to each of its points, told it to make the changes to the skill, make the little tool for helping send stuff up and down, put that all together, it ended up doing all that as well as putting in the links that I was asking for, the anti-distillation stuff. Then I had another video that I wanted to reorganize, the stuff I'm working on with local models. I was like, okay, put it in the new format that I have for these videos. It did that for me. And then after that I did a completely different thing and I was like, okay, go find the cloud code sessions, oh it voice-to-text said cloud code, that's fun, but the machine is smart enough, it knows what that means, it doesn't really matter. You can just kind of say things to it, it'll redirect automatically. It's just the models are so smart and capable that as long as they have the tools, you can kind of just keep throwing random stuff at them and just slowly orchestrate all of these pieces together in one place in a way that just feels really, really good.

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