Architecture and Workflow
The postprocessing library abstracts post-render visual adjustments into modular passes. An EffectComposer manages the execution order: a standard setup begins with a RenderPass to capture the 3D scene, followed by one or multiple EffectPass instances applying shaders and filters (such as BloomEffect).
Color Management and Rendering Optimisation
A key feature is integrated linear workflow support. When setting WebGLRenderer.outputColorSpace to SRGBColorSpace, the post-processing pipeline aligns automatically. It stores intermediate results in UnsignedByteType sRGB buffers, balancing standard hardware capabilities, performance, and the prevention of colour banding.
Target Audience and Maturity
Maintained under the Poimandres umbrella with over 2,900 stars and an open Zlib licence, the tool is a mature standard for frontend and WebGL developers building production-grade interactive 3D experiences. It requires Three.js as a peer dependency.