Configurable Physics and Ball Animation by David Aerne

X postDavid AerneDemo

David Aerne shares a visual update to an interactive ball animation experiment. To make the ball feel flatter, he introduced configurable settings.

Key points

  1. David Aerne modified a ball animation demo to achieve a flatter visual feel.
  2. Interactive settings were added to tweak and test animation parameters directly.
  3. A video demonstration and follow-up link illustrate the visual changes.

Why it matters

Exposing adjustable parameters in interactive UI experiments helps frontend designers fine-tune animation physics and perceived depth.

Analysis

Configurable UI Animation Parameters

David Aerne (@meodai) shared an update to an interactive ball animation experiment. Aiming to make the movement and look of the element feel flatter, Aerne added settings to adjust its parameters.

Limited Technical Details

The post itself contains minimal text alongside a video demo and a thread link, without detailing the underlying technology stack or physics library used. It primarily showcases how parameter controls assist in prototyping and refining motion design.

Original post

David Aerne

@meodai · 29 October 2026

Wanted the ball to feel flatter. So I added settings. t.co/XQAHAVCIdE

93 likes11 replies40 bookmarks4.4k views

View on X
More posts in the thread (1)
  1. t.co/Ca9oCHRTyP
Selected replies (5)
  • @dariusdan @meodai Crazy good! 😊
  • @speedyroby @meodai amazing work
  • @mossydesignroom @meodai Okay, this is amazing. Definitely sticking around to see what you build next!
  • @Skilton__ @meodai Love this man, very cool
  • @SalXNura @meodai this is so cool!

Summary generated by AI (Gemini 3.8 Flash, 30 October 2026). It may contain errors – the original source is authoritative.

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